[ GLOSSARY / 3D TERMS ]

Glossary B

B 01 ENTRIES

Bevel

A modeling operation that rounds or cuts the sharp edge between surfaces.

A bevel replaces a hard corner with one or more smaller faces. In Blender it is commonly used to catch highlights, make objects feel less computer-sharp, and prepare forms for cleaner shading. Bevels are often discussed alongside chamfers, Normals, and subdivision surfaces.