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Glossary F

F 01 ENTRIES

Flipped Normals

A mesh problem where surface normals point the wrong direction, often causing invisible faces or broken shading.

Flipped normals happen when the direction of a surface is reversed. In Blender this can make faces appear dark, transparent, or invisible from the expected side. The fix is usually to recalculate or manually flip the affected Normals, and it can also affect baked detail such as a normal map.