Rendering
Light Bounces
The simulated paths light takes after hitting and reflecting from surfaces in a scene.
Light bounces describe how many times light can reflect, scatter, or pass through scene surfaces during rendering. More bounces can improve realism but increase render cost. This is a core idea behind Global Illumination, Path Tracing, and some volumetric effects.
Modeling
Loop Cut
A cut that runs around a continuous ring of edges, adding a new edge loop.
Loop Cut adds geometry in a controlled way across a mesh. It is one of the main tools for shaping surfaces without rebuilding the form from scratch. A loop cut creates or adjusts an Edge Loop and is often followed by Extrude or Bevel operations.
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